Unit 6 - Critical Approaches to Creative Media Products
Thursday, 3 September 2015
HA9 Task 2 - Secondary Research
The audience for GTA 5 is not simply hormone-fueled teenage boys in their bedrooms. Ofcom’s 2012 survey of adult media habits found that a quarter of those questioned played console games on a regular basis. Studies suggest that as much as 47 per cent of the gaming audience is female.
Source:
http://www.telegraph.co.uk/technology/video-games/10315566/GTA-5-the-video-game-that-gives-you-the-world.html
While most people imagine teenagers staying up into the early hours playing violent computer games, there was an 'uncharacteristic spike' in the number if 55 to 64-year-olds playing the new game.
http://www.dailymail.co.uk/sciencetech/article-2451785/Grand-Theft-Auto-Middle-class-middle-aged-parents-likely-play-game.html
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